#ifndef _GameEngine_H_
#define _GameEngine_H_

extern "C" unsigned long MACOS_GetTime();
//extern "C" void LOG(char *error, ...);
extern "C" void GameInit();
extern "C" void GameRun();
extern "C" void GamePause();
extern "C" void GameResume();
extern "C" void GameExit();
extern "C" void StartThread();
extern "C" void UpdateTouchPress(int touchId, int x, int y);
extern "C" void UpdateTouchRelease(int touchId, int x, int y);
extern "C" void UpdateTouchMove(int touchId, int x, int y);
extern "C" char* GetRealFilePath(const char* filename);
extern "C" const char* SendHttpRequest(char* url, char* request, UINT16 port, char* httpData);

#endif